Tiny OSR Role-Playing Game
A downloadable game
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The latest version (v 0.92) of Tiny OSR in all its glory!
This OSR compatible, rules-lite system attempts to streamline play while remaining compatible with OSR-style role-playing games. Rules are kept light and distilled into their most basic functioning forms.
This is not the finished version of the game. Edits are ongoing as playtest commences. Feedback is welcome.
- 4 Heritages are provided: Dwarf, Elf, Halfling, and Human
- 20 different "hero" classes (5 per heritage)
- 8 Murder hobo classes (for dastardly PCs)
- Chase rules
- Unlockable achievements
- Level 0 rules and character funnel ideas
- Simple magic system that provides level-less spells but also compatible with existing OSR spell lists
- Magic items
- Treasure building mini game
- Level 10 PC rules
- 24 Monsters with random info to make them interesting
- Monster forge for making monsters
- NPC builder for making NPCs
- Solo Play rules (work in progress)
- Adventure hacker for coming up with quick adventure ideas
- Tiny OSR license and compatibility logo for thrid party devs!
Published | 3 days ago |
Status | In development |
Category | Physical game |
Author | DirkStanley |
Tags | OSR, role-playing-game |
Download
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Click download now to get access to the following files:
Tiny OSR v0.92.pdf 2 MB
Comments
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can't wait to play this and to publish the full version in Hungarian! :)
Very nice game! There is lots of good stuff packed into these rules. I do have some questions though:
1) What are the death and dying rules for PCs? I see that the optional rule for a Battle Scar mentions getting a scar at 0 HP, but are these the only death rules for PCs? Death and dying doesn't seem to be mentioned anywhere else, though I could be overlooking something.
2) The Human classes seem to map to Bard, Cleric, Wizard, Ranger, and Rogue. Is the Sell Sword supposed to be the "Fighter" class? Are there no heroic human "Fighters"? Or is the Monster Hunter the default human "Fighter"?
3) The Monster Hunter gets a Class bonus for armed combat. The Ne'er do Well gets a Class bonus for "fighting". What is the difference between these? Does "fighting" mean un-armed combat? Or something else?
Hey NeonPaladin. Thanks for these thoguhtful questions and comments.
1. Death occurs at 0 HP but I need to state this outright in the rules.
2. Yes, the Human classes are based on those traditional classes. The Monster Hunter is the Fighter.
3. So, a Monster Hunter gets their Class bonus when they engage in armed combat, i.e. using weapons (both melee and ranged). The Ne'er do well gets the Class bonus for fighting meaning when engaging in a fight with melee, ranged, or eve unarmed, they get the Class bonus. This is going to be changed to unarmed combat for the Ne'er do well however.
Thank you for the answers! Another question: The rules say Combat is d20 + Level vs AC. But many of the fighting type classes also get a Class bonus for armed combat. So does that mean a 5th level Monster Hunter is going to have +10 to hit in combat? That seems high compared to other OSR games.
This is also too high for non-combat skills. Version 0.92 has been uploaded with Class bonuses granting Advantage instead of a modifier based on level. This simplifies the math and keeps in line with other bonuses in game. So, now you have combat as D20 + Level vs. AC and if you get a combat bonus you roll Advantage.
Nice work!